![]() ![]() ![]() ![]() I ran BMM in 2007–2008, and have placed several suggestions, additions, and expansions online at if you are interested. Although the main campaign stands squarely on its own, I feel a revised version could develop these intriguing ideas more fully.Īnd a note on the price: Considering that is selling the out-of-print book version of this campaign for $1200, this $20 PDF is quite a reasonable bargain!Ī note to Keepers downloading this campaign. My only critique in that Beyond the Mountains of Madness has a few Edgar Allan Poe and John Campbell-based side-plots which were clearly left unfinished. Great low square blocks with exactly vertical sides, and rectangular lines of low, vertical ramparts, like the old Asian castles clinging to steep mountains in Roerichs paintings. Designed for committed and imaginative players, the campaign unfolds in a slow-burn to eventually reach an apocalyptic pitch, and the mid-game twists are designed to test even the most intrepid group of characters. Odd formations on slopes of highest mountains. More than just an historical exercise, BMM captures the sense of magnificent scale found in Lovecraft’s novella, and adds to the Mythos in a way generally only found in the best Mythos fiction. The level of research and detail on the subject is fantastic, producing an epic game that transports the players to another time and place. ![]() This is simply one of the best Call of Cthulhu campaigns ever published. Full Star Full Star Full Star Full Star Full Star 5 One of the Best Campaigns. ![]()
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